43#include <visp3/core/vpHomogeneousMatrix.h>
44#include <visp3/core/vpMath.h>
46#include <visp3/core/vpForwardProjection.h>
103 } vpLineCylinderType;
107 vpCylinder(
double oA,
double oB,
double oC,
double oX,
double oY,
double oZ,
double R);
113 double computeZ(
double x,
double y)
const;
116 unsigned int thickness = 1);
118 unsigned int thickness = 1);
155 double getA()
const {
return cP[0]; }
159 double getB()
const {
return cP[1]; }
163 double getC()
const {
return cP[2]; }
167 double getX()
const {
return cP[3]; }
171 double getY()
const {
return cP[4]; }
175 double getZ()
const {
return cP[5]; }
179 double getR()
const {
return cP[6]; }
187 void setWorldCoordinates(
double oA,
double oB,
double oC,
double oX,
double oY,
double oZ,
double R);
Generic class defining intrinsic camera parameters.
Implementation of column vector and the associated operations.
Class to define RGB colors available for display functionalities.
static const vpColor green
Class that defines a 3D cylinder in the object frame and allows forward projection of a 3D cylinder i...
Class that defines what is a generic geometric feature.
virtual void projection()=0
virtual vpForwardProjection * duplicate() const =0
virtual void setWorldCoordinates(const vpColVector &oP)=0
virtual void changeFrame(const vpHomogeneousMatrix &cMo, vpColVector &cP) const =0
virtual void display(const vpImage< unsigned char > &I, const vpCameraParameters &cam, const vpColor &color=vpColor::green, unsigned int thickness=1)=0
Implementation of an homogeneous matrix and operations on such kind of matrices.
Definition of the vpImage class member functions.